Highstreet — 3D Artist

“Creating immersive worlds through 3D design, optimization, and real-time integration.”

all rights resevered to HighStreet

Highstreet is an immersive, open-world metaverse project blending retail, gaming, and social interaction. As part of the 3D art team, I was responsible for producing a large range of real-time assets, from hero characters to accessories and environments. My focus was to maintain visual consistency, performance optimization, and seamless integration within the Unity pipeline.

3D MODELS

The 3D models I created for this project were built from concept art provided by the team’s talented concept artists. My role was to translate each design into a game-ready asset, analyzing the concept, modeling efficiently, and optimizing topology for real-time performance in a VRMMO environment. Because VR demands strict limits on polygon count and texture resolution, each model required careful optimization to balance visual quality with technical performance. The production workflow was done primarily using Maya, ZBrush, Substance Painter, Substance Designer, and Unity.

model, retoped, UV using Maya or Blender

CUSTOM AVATAR CLOTHING FOR READY PLAYER ME AVATARS

high poly detail sculpt using Zbrush

optimized topology under 8k polygons

texture in Substance Painter

final look with albedo, Normals, and Occlusion Map

ROBOT CHARACTER SET

ENVIRONMENT PROPS

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